Personally speaking, I don't really mind things like new classes that get added post launch to cost money, particularly in a F2P game. In a lot of ways, QOL stuff that doesn't directly impact moment to moment action along with cosmetics work best. Many games with micro transactions have some sort of in-game way to earn at least some of the things you can pay for (for instance LOL and champions). Other revenue streams that are more directly tied to gameplay:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |